Tuesday, October 24, 2006

Sugar Shack 53: Sunshine: For My Spotless Mind

Some Exiles stand on dumpy street corners, like pirated DVD pimps. Others preside over even dumpier nightclubs. Some find their own venues, like Sunshine, who eschews the urban sprawl, and hangs out on the breezy boardwalks of Ikeburo (832, -10, -45). In fact, when I went to see her, I noticed she was a stone’s throw from a Machine Investigator; so I stopped to chat. But he did not have much to talk about, apart from old weapons codes. Nearby some Phoenix gang members idly milled about. So, back to business. I liked Sunshine at first sight. She was dressed in an elegantly Oriental manner: a red-gold Gi with black open-toeds. Dark hair, darker eyes, and a relentlessly upbeat disposition. What a breath of fresh air!

1. Morning Star

“Good morning!” In this curious recruitment mish, Sunshine asks you to bring in a reluctant recruit. The candidate is a Machine program tasked with managing the motion of some stars at night (nice work, if you can get it!). Sunshine explains that this work is to be rolled into the work of another program, rendering her superfluous. (Apparently the Machines have discovered re-engineering.) She scoffs at this idea when you find her, and you have to find evidence that she is scheduled for deletion before she consents. But you eventually talk her into a career change (creating art for Sunshine, yay!), and at the end Sunshine whispers “I’m glowing with pride.” Like many of her missions, this first involved the Saikung Shuffle, running back and forth to and from the area adjacent to the Saikung Center hardline. It brought back great memories of power-leveling. Good times!

2. Night for Day

The Truffaut title baffled me in this four-errand mission, which starts out with an all-too-rare “It’s good to see you”. She asks you to collect three disks from three sources, and drop them off.

The first one is a snap: you visit a nest of exiles, including one, Aiguillon, a compression sorting program. She is surrounded by Elite Guards, doing what Elite Guards seldom do: acting reflectively, gathering and sorting data. And they take their work seriously, too! One snaps at me, “No, I’m not a secretary! You think this is so easy. You file code strings all damn day. Jerk”. Aiguillon herself is more forthcoming, handing you a disk and an observation, “I hope she finds this info enlightening.” One other researcher gave me some code for a traffic disruption program. Just what I always wanted!

The next one did not go so well. That is to say, he was dead. But I found the disk in his pockets. I checked out the next room, which was an error, since a burly, sweaty Elite Guard immediately attacked me. Note to self: leave well enough alone!

The third and final pickup was also complicated. I ran into someone named Callisto, who looked surprised and blurted out, “Hey, uhh, I don’t have the date anymore. Some…uh…guys broke in and stole it. Yeah. Tell…erm…Moonshine that I’m sorry” and “So I guess we have nothing to say to each other. Why don’t you take off?” I don’t know, something just didn’t seem right… So we fought. He died. I got the disk.

The final handoff was smooth. A Merv Ravager Gofer was hanging around, wailing about how tough her job was; she was thrilled when I gave her the traffic disruption code, and gave me the contents of a file cabinet in exchange. This turned out to be a shotgun which would have embarrassed me as a raw bluepill. Thanks for nothing!

But the pay was good, the fights were not too taxing, and there wasn’t much heavy lifting or travel. And there were some interesting personalities to meet as well!

So what’s not to like? Loose ends were annoying. Who was trying to disrupt her operations? What was her own real interesting in ferreting out this and that piece of information? How did she hold together an organization when she seemed powerless to protect her own? Oblivious to all this, Sunshine beamed and said, “Thank you and may the sun light your path”. And as I walked back along the boardwalk, the breeze in my hair and the Phoenixes respectfully staying clear of me, my clan crushing our enemies, I thought it was. It was indeed.

3. One Track Mind

Cerulean, the wasted-looking Goth Exile-by-the-sea from Westview, apparently opposes Sunshine. To keep an eye on her, Sunshine asks you to insert some software into a Machine network traffic analysis node. It means popping a CD in a server. Pretty straightforward. The only mystery here is why Cerulean would find anything to contest with Sunshine; their personalities are so different, and they are almost at diametric extremes of the world. The significance of the title is another mystery.

But at the end, Sunshine remarks, “That’s a long shadow you cast. You must be growing in stature”. Say it again!

4. Out of Hand

Sunshine’s concern with Cerulean grows apace. You must steal a book she is holding, and deliver it to someone. This is _such_ a common mission trope. But two things make it memorable. First, Sunshine chirps at the end, “Thank you for brightening my day”. Second, the continuity is awry for this: after getting the book, you are told to take it to someone “who will index it for Cerulean”. The person you just stole it from! This must have slipped through the editing. Or it may be part of some vastly deeper scheme.

5. Left-Hand Path

Remember the book we stole in the last mish? Well, now someone wants it back, and you have to protect it. Unfortunately, the first custodian of the book perishes, and you have to take it to someone else. Oddnesses abound here. Why is Sunshine so interested in books? How does this relate to her character? That seems more like Hypatia’s realm. And at the end, Sunshine says the exact same thing she said in the previous mission: “Thank you for brightening my day”. Did someone run out of positivity at some point in the editing process?

Of the missions, then, the first one is the most interesting (first time I have ever written that, I think), because it seems most in character. The second mish was also very satisfying, with the backstory, the micro-arc of the traffic disruption device. But the last three kind of fall flat. The conflict with Cerulean seems to make no sense. And the continuity seems off in at least two instances. Naturally, all are worth doing, but the first two are the best. Oh, and the reasoning for the mish names eluded me entirely.

My lasting thanks go to Rifk from my clan for his help with these missions. I would never have been able to complete them without his help.

Thursday, October 12, 2006

Sugar Shack 52: Bishop and Stealthy Love

After too many months in the Desert of the Real, I return to surveying the Exile contacts and their missions. They’re a great way to get loot and info and xps, and learn more of the backstory of the Matrix. Today we meet a mover and shaker in Chinatown.

With an entire building bearing his name, you might think that Mr. Bishop would receive you in his office or board room. After all, he is certainly comfortable enough with redpills; why, our clan has hung out in his place since forever! But wealthy and influential though he is, when it comes to missions, he is suddenly cagey, and chooses to meet you outside his building, yet in a public place. It may be that, like HP, he is worried about leaks, and thinks that nothing is better hidden than in plain sight.

Be that as it may, Mr. Bishop has desires best barred from the boardroom. Like many an Exile, he savors the old and the antique, much like the aged who obsessively collect the trivia of their youth. And like many an Exile, he dares not pursue his love directly, and needs you as a go-between. All his missions place you in the role of procurer.

1. The Hunter

His first mish is standard, looking for some debris from his past. In this case, he craves a set of gems held by some Merovingian redpills, and a statue held by some machinists led by an Agent Jones. I averted my gaze from him as I fought; praying he would not recognize me and report me to my clan Council. These were both obtained after some straightforward gunplay. Then the purloined loot was placed into a wall safe. And thus Bishop laid his hands on them without actually laying his hands on anything: the general Exile pattern.

Alas, neither gems nor statue were vieweable, just some generic item avatars. If only we could behold them, perhaps we could feel what the Exiles feel for these things they endlessly pursue.

2. Unravel

Did I displease Bishop last time? Is that why he gave me such a trivial task for my second mish? All he asks me to do is pick up an already-paid-for package and drop it off. The kind of task you’d give you kids to do at school! Perhaps he is testing me….

I traveled to Chukokkula and received the package. As always I chatted with everyone there, and as we all hung out, grooving on the code, an Elite Guard took a long drag on a joint, looked out the window, and shared the following reflection:

“Destiny rules us all, even here in the Matrix. Do you find it strange that I believe in Destiny? Destiny is a system, a pattern of events carried out with precision and absolute certainty. Destiny is nothing but code applied to life, giving the illusion of choice. Here, everything is code, and this everything is ruled by Destiny.”

“Destiny, schmestiny, who’s bankrolling this?” I asked, and set off to find Bach, the recipient. I wondered if I should get an all-brown outfit for these UPS runs. On the other hand, the all-yellow was more appealing, and had the benefit of setting off my hair.

So, anyway, I found that Bach was being held hostage by some twit who wanted to hijack the delivery. Not on my watch! Harsh words were followed by harsh fighting. I was the only one standing when the smoke cleared, and I completed the drop-off to the grateful Bach. Interestingly, there was a door between her and me, which seemed openable by hacking, by killing one of the thugs and retrieving an access card from him, or, ironically, by getting a key from a drawer! I liked the ingenuity!

3. Heirloom

I loved the way this mission began, with Bishop purring “Your reputation grows, Sugaree.” Say it again! Then, “I’d like you to go pick up an associate of mine and bring him to Chotte Brothers Imports Offices. His name is Jellyfish, deliver him unharmed if you don’t mind”. I loved the sly wit. I could tell we were really bonding; I started thinking about a corner office with an Ikea furniture upgrade.

From my operator I learned that “Jellyfish” contained some valuable code in his RSI. Kind of like steganography meets the Matrix, I guess. As I was looking at the non-descript JF, he looked right back and greeted me with: “What’s wrong? You were expecting a bondage king? Not all of us Exiles dress like freaks, you know.” I cleared my throat and hastily looked away, wondering what Raymond Chandler would have said.

Nearby, there was a computer with a message calling someone a bigot; I could imagine who had sent it... Naturally my escort mission was a fab success! Who would have suspected I was with an Exile! My fellow machinists chose to intervene, despite my protestation that I was on the team. Illyria, explain to the agents for me! The drop-off contact, after paying me off, explained that the Machines often intervened, inasmuch as Bishop and Chotte tend to traffic in materials which disrupt the current versions of the Matrix. I thought they and Anome would have a lot in common! And the Auditor downtown, always obsessing about memory leaks and the Matrix, would also have an interest.

4. Play Dead

No discussion of items traffickers would be complete without mentioning Digger and the Collector! I particularly enjoyed the backstory on this one: Digger has found something. The Collector wants it. So does Bishop, whose recipe for universal happiness involves paying Digger to give the Collector a fake.

But before I can get in to see Digger, his handler makes me fight a simulacra…perhaps to make me show I know my way around fakes? An alternate solution exited, involving getting a disk to a machine generating the replicas, but I was unable to figure it out, and uncharacteristically resorted to fighting, my least favorite form of defeating others. Honest!

After dealing in the past with mystic candy, enchanted candlesticks, and packets of numinous gems, I was expecting a lot from this item. A tiara? Shoes? A brooch? A ring, maybe? A Sword of a Hundred Truths? But instead, all I got from Digger was a tape. And a VHS tape at that! Apparently the elite personalities of the Matrix Exile community have a fondness for Days of Our Lives, Max Headroom, or I Dream of Jeannie. Go figure!

Before I had time to digitize it for my crew’s amusement, I had to drop it off. This cut-out had a great backstory. She was an archiving program who had defected from the Machines to protect her daughter, threatened with deletion. This effort was unsuccessful, and she eventually came to Bishop’s employ. She seems to have listened to the tape. She did not get much from the images (Crossfire? The Daily Show? Persephone as a weather reporter? The Merovingian with his own game show?) but said the voice was very familiar. I was dying from suspense, and was mercifully distracted by one of her colleagues, who went off on an absorbing, self-absorbed rant about the maternal program, the world they live in, and how real it is. I politely nodded as I counted my info, and absently waved to them as I left.

Bishop was on a high, I could tell. The pay was good, and he gushed, “with your help, my business grows even stronger”. Say it again, big spender! Say it like you’re Donald Trump!

5. Cold Sweat

An unexpected continuation of Play Dead! Bishop has tinkered with the artifact (perhaps redubbing it like What’s Up, Tiger Lilly? Or overlaying the voice of Orson Welles?) and now wants _this_ artifact taken to the Collector, who has already received the fake. My mission was to break in, take the fake, and replace it with the altered original. Got that? Well, get this: the office with the wall safe is located in Bishop Imports!! Someone else must have thought about the incongruity of this, for when I arrived I discovered the item had been moved. Nonetheless, I tracked it down, laid waste to the defenders, and made the switch.

Logic Problem: If the Collector came back, found all his guardian staff dead, and the artifact still in the safe, not stolen, don’t you think he would be suspicious? Or is it just me?

And that’s it! This suite is worthy for the great backstory, the characters, and their reveries. Bishop is an intriguing character, though most of the intrigue takes place by inference (meaning I made it all up). But you get involved in the networking and schemes of some of the major players in the Matrix, and that can only be a beautiful thing. Let’s hope it comes back to haunt us.