My Life in MxO
Getting started. MxO was my first MMO! In 1999 The Matrix had touched my mind with
its visual poetry, and touched my heart with Neo’s voyage of self-discovery and
love. After all of Morpheus’
instruction, and hacking mainframes hither and yon, and as many guns as you can
shake a stick at, it was Trinity’s love that pulled him from death back to
life. It resonated.
In the Matrix, as in the
Desert of the Real, love and commitment sustained life.
I joined as soon as I could
in beta (I still have my email of acceptance!), and learned to manage
abilities, struggle with inventory, run missions, and explore the world. I liked the clothing styles, such as they
were (Lotus Blouse FTW!), which was not much.
I liked the emotes (and wished for one for smoking, but this was not to
be). The great customization of my
character was very satisfying. The
visual textures of the world, backgrounded by the music, were wonderful. It was thoroughly absorbing. It really felt like the Matrix. I had not seen games like this before, and was
initially amazed that when you unloaded a machine gun into an opponent, he
would just get up and jump away; I had expected more. The snow falling, the invariably full moon
at night, the Asian influences of the International section (I had lived and married
in Asia and felt a deep connection), and the various clubs felt wonderful. Mara Central was, really, an upscale dump,
but its chatter sizzled, the music was exquisite, and I loved sitting and
listening to my fellow redpills.
Is this where I apply for
the Collective?
During Beta I joined The
Collective. Then and now The Collective
(TC) was exclusive, and folks told me it was difficult to get into. Plus, they had a definitely bad boy
reputation. One evening I ran into a
player, Karla, who had been erroneously admitted into TC and quickly expelled;
she was crushed and as I listened to her brokenhearted story my interest was
piqued. I’d already received offers to join the Sirens, the Mainframe, and the
Children of the Code, but intuitively I wanted the one that had not
invited me. I yearned to belong. I wanted The Collective. I set myself the task of learning everything
I could about them. I knew they often
hung out around Mara Central, and did the same.
I listened to them, identified the vocal members and the opinion leaders,
and noted what they thought and what they liked to talk about, and prepared
opinions of my own (I still have my notes!). Sometimes I would prompt people to
say more with follow-up questions, like this:
Dasein: The viral
abilities are too good to be true, and you can be sure they’re going to get
nerfed in the next update. Use ‘em while
you got ‘em, kids!
Me: Wow, I know
Garutachi’s really into viral. What did he
think about that?
Then
next time I saw Garutachi I would strike up a conversation with:
“Hey, I was talking with Dasein and he said you think the
viral abilities….”
(Just kidding. In
fact, I don’t remember ever seeing Dasein in game very much, even though he was
on the TC Council, listed as “The Thinker”.)
This led to conversations,
which I drew out, extended, and developed.
In addition, with other members I started conversations, ostensibly
asking them about the guild but actually getting to know them (and vice
versa). They were all great people, they
had a history together, they were tight, and the more I learned, the more I
wanted in. I yearned for that
closeness. Sattakan was my champion: warm, insightful,
and supportive, advising me on the tides of opinion, giving tips, directing me
to ditch my Mervish sig (which quoted the Merovingian), and helping me approach
the Council. I had several separate interviews,
with Sattakan, Sneaker, FarrenJ (or was it AgtWeezer?), and Garutachi (hope I
did not miss anyone!), and was accepted.
Now, fifteen years later, the sense of accomplishment I have from this
has few equals in my life. In fact, when
encouraging my children in how to develop their social networks, I have
occasionally referred to my experiences in winning entry to The
Collective. Who knew?
My journal from 2005 tells
the story of how I approached my task:
1.
Reading all forum
posts by Collective leaders, for ideas and phrasings to use when talking to
them.
2.
Designing a
character backstory that totally motivated me to join the machinist cause.
3.
Chatting with
existing members and leading them to suggest to me that I join their group,
emphasizing that it seemed like their idea.
4.
Taking time to
speak to every Collective member that I met and, when doing so, mentioning the
names of other Collective members I had spoken to recently. I also praised them, as when mentioning to
someone that I had seen Sneaker98 at a party and that he was a savage dancer
who could discourse on databases while doing dives.
5.
Seizing every
opportunity to talk to Collective Council members such as FarrenJ and Sneaker98. In these conversations, I made sure to always
agree with them and show interest in things they cared about. This info came from their posts, their forum,
my talks with them, and intel from other Collective members.
6.
Acting nervous
when talking to them in interviews, asking if what I was saying made sense, and
typing dramatically, using emotion-laden language (which comes naturally to
me!), and thanking them profusely, but not too profusely.
7.
I avoided probing
my application status with friends in the guild, to strengthen those
relationships and eliminate any sense of conflict of interest or mixed
motives. Besides, no one wants to seem
needy.
In short, I approached it the
way I had approached getting asked out in high school. Some
might say I over-played my hand. I might
say I succeeded. In record time,
according to Sattakan.
Peak anxiety in
beta…clanless, an orphan, all alone at Stamos, getting an update from Azzael on
my TC application. The red pumps did not
help. So stressful!!
There was always a great
feeling of closeness and belonging for me with TC. My guild came to be known in the community
for PVP prowess, but I was never interested in this. It was the folks around me that I hung out
with that mattered most. When discussions
of builds and tactics started, I listened and sometimes took notes; it was
running missions and infusing myself into my character with people I liked
which appealed. This is quite a
departure from every other Deacon Blue interview I have heard so far, but this
was the abiding appeal of MxO for me.
There were other reasons as well.
My teenaged son was committed to WOW and my daughter was playing other
games, and MxO gave me an insight into their world, its patois, its themes, its
stupid dramas, and its casual cruelties (I still seethe over a troll who stole
my daughter’s ingame property. From my
child!). Plus, over time, I unexpectedly
started learning about myself; we are never more ourselves than when wearing a
mask, and in this parallel life I found myself saying and doing things I could
never have imagined IRL. Though not that
often. Seriously!
Other memories of beta: There were
several server resets requiring you to level your character all over
again. Often this was done with scant
notice; at the very inception, communications from MxO to its players was
poor. Often players responded with
cries of anger and despair: “Death to the devs!”, “Devs burn in hell!”, “I’m
going back to Ultima Online!”, etc.
Already we were attached to our characters and loath to start over. The grind was never sweet, and starting over
was always a chore. I waited till my
kids’ homework was done, freed them to their pursuits, poured a glass of wine,
put on the trance tracks, and started from ground zero, with periodic checks to
make sure the house was not on fire.
Other things I remember:
- Bugs with the world, but none that crashed it.
- Some missions that just never seemed to work in beta,
like The Coroner.
- The agonizing frustration of an unconscionably limited
inventory.
- Speaking of inventory, it could be reliable as a wet
match, and sometimes items just disappeared.
This occasioned much concern.
Pre-TC
life in beta: When items evaporated from inventory, no option but to farm them
again. And with the Runner Street thugs
lounging in the stratosphere laughing down at me (“Come and get it!”), that’s
not going to be easy. These were the
times that tried my soul.
- The outstanding forums, which had great personalities
and spirit (I still have some of the threads from back then!).
- The sense of collaborative creation as we betaed not
just a game but an entire glorious world.
- Thinking back (and reading an old chat log from 2005
(!)), the character wipes affected my entire approach to the game, and put me
on the path that I chose. After one of
them it occurred to me that in being forcibly reborn I had lost everything I
had, and that the only thing that I had been able to salvage was the
connections I had made with other players.
This epiphany was an inflection point in how I approached the game.
The end of beta was unforgettably
devastating: in a mad evening of cold eyes staring down from a rust-tinted sky,
Matrix characters appeared among us, often summarily rejecting us, as the
Merovingian disowned his votaries. A
rumor spread that Neo had been seen flying around town. In the end, everyone was meatwadded! What a way to go! Discarded like a false eyelash! Truly, we entered this world with nothing,
and ended it with an empty purse and a spent debit card.
Subtle hint from the
devs….
In case you did not get
the message the first time…
Manipulations from the
Devs? One moment in beta struck me, and in retrospect
I think I over-interpreted it. Someone,
I think it was Morpheus, made an appearance (I think in Debir Court), and a
huge crowd gathered around him. I mean,
more than a hundred folks. Then a PVP
zone was silently declared and everyone became flagged. Suddenly messages started appearing in the
sky telling us that someone had died.
Most of these names were well-known (I think SunDog was one of
them). Yet one of the “deceased” was
standing right in front of me, as right as rain. The announcements had been provocations to
gin up anger and get fights going. The
idea that the devs might seek to manipulate had never occurred to me. There were similar instances of this later
(though not for fighting). Persephone
tasked The Sirens with compiling profiles (I have read them) of the major Zion
and Machinist guilds; I think this was not just to create friction, but also
because the devs themselves had little insight into what the players were
doing. I started to sense wheels within
wheels after this; it piqued my interest.
Later I came to realize I was ridiculously overestimating the ingenuity
of the devs.
Sometimes I just had a
feeling that the devs were watching me…
Joining the Council. When I joined TC, one member
of the Council, Verlaine, was a woman.
However, after a while she left abruptly, with the parting recommendation
that I take her place. There was, ahem,
substantial discussion about this in the Council, and I knew nothing about
it. On its face, the notion was
astonishing. There were many people who
had been with TC _much_ longer than I had.
Almost everyone was _much_ better at combat than I was. I was there for the sumptuous company of my
guildmates (though a serious introvert, I am seriously a people person). However, Verlaine thought that I would be a
good addition precisely because I was so different from everyone else and had a
different perspective: soft skills, conversational tactics, networking, consensus-oriented,
and an ability to draw others out. I
never saw this coming, and not everyone in the Council supported it (the first
generation of TC Council members were primarily savvy and ferocious fighters,
and at least one thought I was an idle piece of fluff, totally unsuitable for
command rank). But once I was in, we
were family, and we supported each other 100% for years, even in disagreement. I could never have asked for better friends,
even (or especially) when I posted incoherently after my mother died. The Council was quite varied in their
involvement: I was in-game almost every day, others, such as Dasein and
Seraosha, were very influential but seldom visible. Sattakan is always visionary in how he
approaches things, always thinks strategically, and is as sharp as a hatpin. I just re-read a chat log from 2005 where he
outlined the three types of people in MxO, and how we needed to recruit with
variety in mind so we were not one-sided.
Beyond that, he said, “We give those who do not make it an alternative
so that they can still fight with us on the machinist side!”. Now _that_ is far-sighted.
In the middle of
dispensing relationship advice- Wait, what?
They selected _who_ for the Council?
During applicant interviews,
he would bring in non-Council members to get their input, and also to watch
their questioning. As they watched
applicants, he was watching _them_. He
(and others) realized that for the clan to be successful in the long term it
needed to have enough of a leadership bench so that there was no single point
of failure. I will always feel grateful to Sattakan, Illyria1,
Sneaker98, RemagDiv, Garutachi, Seraosha, Calliente, and the others for the
opportunities and encouragement they gave.
Many clans, like Furious Angels
and The Tetragrammaton, were absolutely successful because of one strong,
effective leader; we were effective through team leadership that could respond
to the game with a mosaic of expertise: extroverted strategic leadership,
unemotional technical strength, intense PvP prowess, detached high-level
insight, and team-building facilitation.
I was devastated when members
left, Garutachi most of all (I just looked at a screenshot of him tagless
standing across from me in Mara Central and over a decade later feel a twinge),
and remember times cajoling, persuading, pleading with them not to leave. One time at Mara Center,
when Roukan declared his intention to move on, I tried to bring him back but nothing
I said could reach him. At the end of a
long, anguished discussion he dismissively said I was being too emotional! As if!
I could hear Sattakan chuckling when I told him all about this. Sometimes it brought me to tears (which
were difficult to explain to my family)!
In retrospect, I realize I was acting out of tensions I felt with my son
and daughter, who were in the time of life when they were starting to drift
away on their own paths. And so
sometimes I found myself saying things to strangers that I wanted to say to my
children. Conversely, I was surprised to
see how hard my heart grew when friends became enemies or, worse, just left us. In my desert of the real, I kept (and keep)
this repressed; in MxO it found free expression with no rules of engagement.
No screenshot sadder than
this…
Contributing to the Guild. I felt a strong commitment and wanted to
contribute and promote my guild. But PvP
was not my thing. And some guildies were
so full-throttle that when beta ended and MxO went live, they had started over
and made it to level 50 in two days or less (Bi0hazard ruled the roost!). Therefore, I sought ways to exert soft
power to promote TC: socializing, indirect interrogation, verbal PVP, training,
planning, writing, cooperation, drawing quiet folks into conversation, trying
to make everyone feel involved and valued.
For me, many guild meetings were like Thanksgiving dinner, where I was
always mindful of everyone around the table, making sure everyone was engaged and
satisfied; some took my attention more than others. I never wanted to be the Leader (we had
enough of those); I wanted to make sure that everyone was working together and
that the guild was strong and stable. The
nicest thing anyone ever said to me was from Illyria1 who once told me that I
reminded her of President Roslin from Battlestar Galactica: quiet and
powerful. But without the people around
me, I was nothing.
LESIG. I joined LESIG (Live Events Special Interest
Group) but could not find the time to prepare and cultivate a new persona to be
used as a liaison; eventually I asked to be given the blue pill and resigned
from the group to give someone else the opportunity. During my time there I did not encounter or
even hear about any leaks or exploits, etc. from any participant; everyone I
knew was committed to making it work and many members put a lot of time and
effort into it. Many LESIG members make great efforts to create vivid,
well-defined characters to represent the Machines, the Merovingian, or
Zion. When I watched them during
Machinist meetings, their representations were note-perfect. I wish I had saved some of my LESIG forum
posts.
Just another day in the service of the System.
Writing. Another way to promote the
guild was through writing. I did a
series of more than 50 walkthroughs, chatty narratives of the dozens of
neighborhood contact missions (still (incredibly) available at my blog manifoldmischief.blogspot.com). This took a while, but was worth doing and
helped build our brand. When Aquatium
started The Megacity Times, I joined the staff, contributed mission write-ups,
and did an interview with Rarebit (soon to appear on my blog with his blessing). Most years I wrote annual summaries, and did
posts on interesting things to do, what made guilds successful, etc. Plus, even in beta, I wrote long posts about
topical events, like inventory, evening jaunts, and the torturous resets. Many I saved and almost fifteen years later,
they still read well! I wish I had done
more write-ups for in-game events, like the hunt for the fly monster, the Blue
Sky event, the Valkyrie runs, and the Christmas missions.
What, am
I early for the Christmas party?
Dealing with Other Guilds. In MxO, it was easy to have
enemies; every PvP-hungry twit was ready to rumble. But building alliances was more difficult,
and something I worked on, particularly with a non-aggression pact with The
Sirens. They, of course, were not bellicose
to begin with and this worked out smoothly, though there were some impulsive,
hot-blooded folks in both guilds who took it personally when someone killed
them. Who knew? Thinking I had witnessed devly manipulation
during the beta PvP breakout, I wanted strong ties with other guilds so that we
would be less subject to it. If there
was going to be manipulation, I wanted it to be ours, not theirs. For me this was a strategic goal. By and large it was not shared by other
guilds. I was shocked, shocked, to
discover this.
Promoting TC in the
Community. That was one aspect. There were other things we did to advance TC
interests. I found that many opponents
would fight with the guys in the guild, but would easily answer any questions coming
from someone in a dress. In chat,
leaders and members of other guilds could be provoked into making asses of
themselves (seldom difficult). When the
Endless clan migrated to our server (Recursion), their leaders were smart and taciturn;
I approved. However, this did not stop
me from chatting up one lower-level member who promptly told me everything
about their plans. After a few weeks of
PvP, a few of its members approached us at Stamos sheepishly asking if they
could join. Some of the Council opposed
it, but I insisted we admit everyone who wanted in, to drain talent from a
competitor; this hemorrhage was a great win for us and a significant blow to
them. My conviction was that in MxO you
could never gain territory, and could never own in-world assets, but you could
gain people, meaning that members were the ultimate form of wealth for any
guild (think back to my epiphany in beta).
And over the months, I came to feel affection and respect for them, even
though initially I thought some of them were total jerks. They had become family (looking at you,
Unholynixon!). These were all tactics
which helped advance TC. And that was
what it was all about for me.
The Story? What Story? Tragically, socializing and clan management (by
many others, and not just me) took so much of my in-game time that I tended to
lose track of the story. I have to read
summaries by others to remember the details.
And now, eleven years after playing, it’s hard for me to recollect the intricacies
of builds. Historians, forgive me!
First the system is a lie,
and now they’re out of vegetarian soy hotdogs!
What else could go wrong? At
least they’re not shutting down the game, so maybe in 2010 they’ll add vendors
here. Maybe with different flavors for
different ability boosts.
Favorite Adventures. There were so many. The best were all ones with stories and
memorable loot. Pandora’s Box. Christmas missions to earn snowflakes for
seasonal outfits. Halloween pumpkin kills
for awesome masks of major figures from Matrix and MxO lore. Finally I could be Persephone! Zero-One was
another fave for me. I loved its Area K coat quite aside from its awesome
stats. The stat hack mish, given by Seraph,
required shepherding a bluepill through a crowded, hostile neighborhood to let
him find his way in life; for you this results in a stat hack to let you re-set
your ability scores to find your own new way. The visual effect from running
this consumable was one of the loveliest in the game (I made a vid of this,
thanks be to God). Others with the slightest of backstories, like
the SSR stuff on Datamine, the Valkyries, and Sati’s Playground, could also
have good clothes, but were less emotionally satisfying. Good loot would redeem lackluster fights, as
with farming RSI pills (which were quite awesome: everything from hairstyle to
tint to skin color!). For complexity and
story, nothing compared to the Pandora’s Box (PB) with all the components to
acquire, the rich cast of characters, and the evocation of previous versions of
the Matrix. Vesuveus has a great,
resourceful writeup for this on YouTube.
And the fights yielded vast quantities of loot. As many times as I
participated in a PB run, it never got old!
Besides the backstories, one
thing I especially enjoyed about these was the loot. The sheer soul-satisfying pleasure of
acquisition could never be overstated.
My inventory was constantly creaking, but there was always room for a
few more in emails and mules. The group
hunts for the Area K jacket in Zero-One were a favorite, and I farmed the coat
for all my characters. The glasses and
shoes from the Valkyries were another late-game fave though there was not much
of a backstory (as I recall). Still, they looked great! And the profusion of T-shirts for the Smith
Virus event was outstanding. But the
epic fights and prizes of the Pandora’s Box arc were some of the best, most memorable,
most hard-won in the game.
I had to pawn my Area K
jacket to afford these shoes, and all Agent Brady did was look away and bark “get
a job, operative”. After Agent Gray’s
words of encouragement, this was crushing to me. You’d cry too.
Later, sitting in a club
with a drink and a smoke, still thinking about my Area K jacket hocked in the
pawn shop. I need a sugar daddy. Maybe Sattakan’s in game.
How It All Ended. But I do remember the last
day, the day the servers died, as if it were yesterday. On an alt I ran three suites of neighborhood
mish contacts to get comprehensive screenshots for Vesuveus: the Bartender (you
meet Persephone!), Mr. Po (delightful writing!), and Hypatia (fellow
bibliophile!). Then, as me, I spent some
time in Mara Central watching the endless, outlandish effects (razor slashes, mingling
agents, code bombs, players running as angels) and hysterical PvP. Dracomet (a dev) ran a videogame history quiz
that was accessible to perhaps 5% of the audience, doling out, if I recall
correctly, a couple of high-end Agent handguns (TM-1500s) to the winners. I should have taken screenshots; anyone would
have laughed at the arcane obscurity of some of the questions. Well, arcane obscurity to me, at least. Illyria1, who was one of TC’s toughest skirmishers
and a superb Council member, was always down for some Agently affection, yet had
inexplicably never earned an FM-1500 Magnum from one; we cajoled a dev into
gifting her what agents had withheld. And
about time!! It’s not like anyone was
worrying about game balance at that point.
After that I danced and chatted and mourned with some folks whiling the
world away in Club Hel. Finally, I
joined my brothers and sisters in my guild to stand on a bridge between
buildings in International to watch the world end, and us with it, the same as
we had done in beta.
In the following days, I
logged on occasionally, from a murky desire I could not articulate. Each time my name and password were accepted,
and I could see the list of servers, each with its load listed as “heavy”. The “heavy” represented not teeming masses of
operatives and exiles, but the seething tsunami of agents destroying every
living thing, be it of blood or code, and then going on to tear apart the
entire edifice of Megacity. Every club I
had danced in, every building on whose top I had perched, every bookstore whose
serried volumes I had perused, and every street I had wandered in the falling
snow, were all torn asunder, savagely obliterated, stray bits dancing like
ashes in a typhoon. In a few days, my
username and password were rejected. And
that is how my world ended.
My alt, the day the game
shut down, hard at work for Vesuveus, running mishes and amassing screenshots
to salvage the legacy of our world.
On the way to oblivion, we
stopped by Club Hel for a spell.
Standing next to my sister
Illyria1, aghast at the words I had never wanted to read…. I had few regrets, mostly the over-the-top shoes.
Our last moments. Meatwadded and mobbed by special agents. As a crumpled pretzel of fabric and flesh, I
shot off my last hard-won Stat Hack, figuring it wouldn’t be useful for much
longer. Even from beyond the grave, it
still worked.
MxO and Life. And that’s in game. I had an ailing parent as well as two kids
going through the rough years of adolescence (i.e., all of them); together with
managing my household, IRL normally took all my energy. MxO was a deep, guilty pleasure; back then
online gaming was not as mainstream as it is now, and if my friends (or, worse,
my Asian in-laws) had known I was running around toting guns and kung-fu moves,
I never would have lived it down. It
would have been more socially acceptable to admit I was using drugs or alcohol! But the films had spoken to me, and I felt
such a strong connection with Neo’s journey.
And over time my clan members always drew me back, regardless of how
unexciting the post-50 world could be. I
think I sensed it at the time but did not realize that even in MxO I felt the
satisfaction of parenting. As if my kids
weren’t enough!
Weaknesses. I adored the
game. Yet there were issues:
- Communications with players was poor. Some of the forum moderators and CSRs, like
Brewko, were captious and inept, on their good days. Of which there were few.
- Walrus was absolutely ineffective in building up the
game and the community. Being absent for
months at a time was only part of the issue.
- Backgrounds for in-game characters such as the
neighborhood contacts were missing or lacked depth and could have been done in
a few days, or outsourced to an RPG module designer. It’s not like they needed
Marcel Proust to get it done.
- Too many doors could be opened to find developer
placeholders, i.e., checkerboard walls that just said “WALL” in case you could
not figure it out. You can still find
these in the emulator.
So I guess this isn’t the
ladies room. Even years later, some
things were still a work in progress.
I like the size, and Marie
Kondo would approve of the lack of clutter, but still….I expected more from my kitchen.
- The community increasingly became toxic. Yet now, after listening to Deacon Blue’s
podcasts and realizing how many players were just children, I’m surprised it
did not happen sooner. In beta, the
community was much better, IMHO. The
discussions in its general chat were often genuinely interesting.
- Drama whores.
They were most obnoxious in the forums, but they would sometimes take a
shine to a guild, and do their utmost to whine up a storm. TC definitely had its share of their malign
attention, and then some. But now, who
even remembers them? And who
should?
- With hyper-jumps in our possession, it was totally
unnecessary to add ladders and the ability to climb them. Yet the devs still invested the time and
effort to incorporate this. It’s a
riddle the Oracle herself could not unravel.
- The light switches were pointless. Why?
Why? These and the ladders seem
like debris from a former, Hyperjump-less version of the Matrix game that
persisted in ours.
- The inability for a long time to scroll through email
was simply maddening. This was at a time
when other games fielded this without difficulty.
- The inventory was never adequate (for me,
anyway). The devs never seemed to
understand the sheer delight of acquisition and a full closet, at a time when other
games had much larger personal inventories. At least on my hovercraft, I had a cargo bay
for a walk-in closet.
- There were some clothes I liked (many), but the color
schemes were massively annoying. Every time I see a screenshot of myself in a
supple blouse and skirt topped with a black fedora, I groan. I swear, I did it for the stats!
- In the following days, I logged on occasionally, from a murky desire I could not articulate. Each time my name and password were accepted,
and I could see the list of servers, each with its load listed as “heavy”. The “heavy” represented not teeming masses of
operatives and exiles, but the seething tsunami of agents destroying every
living thing, be it of blood or code, and then going on to tear apart the
entire edifice of Megacity. Every club I
had danced in, every building on whose top I had perched, every bookstore whose
serried volumes I had perused, and every street I had wandered in the falling
snow, were all torn asunder, savagely obliterated, stray bits dancing like
ashes in a typhoon. In a few days, my
username and password were rejected. And
that is how my world ended.
Even so. There were so many lovely aspects.
- Sitting near the fires of Stamos with Sattakan and
guildies, talking about the clan, our families, the game, and other people.
- Watching the waves and imagining on what other shores
they broke.
- Christmas gift delivery missions, and the
outfits one could earn with snowflakes. Not
to mention walking through the falling snow, which never ever got old. And the happy reactions from the bluepills we
served were always satisfying, especially since most missions ended with death
and destruction for someone
So what if I’m not dressed for the weather? I _loved_ the snow.
- Savoring the flow of code every time I logged in.
- The gorgeous colors and styles downtown.
- The ingenuity of the devs in using Matrix references
for coding issues. When things broke,
you would often have a black cat appear.
Tricky and cultured. When a room
had not come up yet, there would be a red brick wall in the doorway.
- The incredible visual effects for the viral abilities,
and for many of the other effects in the game (stat hack, cake, and awakening
glasses being examples). They have not
aged at all, and would be a credit to any game of any type. Thanks be to God that I recorded as many of them
as I did.
- The autumn leaves and handouts (“The System Is A Lie”)
endlessly drifting along the ground, even on tall buildings, in perpetuity,
good weather and bad. When you walk past
them, they swirl in your wake. This was
art for art’s sake. Someone definitely
had to do some serious coding for that.
- Data-mining, watching the mysterious nodes and the
droning background music. Immensely
soothing. I loved the entire Datamine
environment.
- The elegant, well-lit nihilism of the white corridors.
- Meeting Morpheus and Seraph. Sneaking into a faction meeting with the
Merovingian even though his hot-blooded acolytes quickly gave me a dirt
nap. They were like white blood cells
with a germ!
- The intricate paths of cigarette smoke endlessly
seeping heavenwards from club ashtrays.
- Unceasing opportunities for great conversations with
people new and old; this never wore out.
I never knew what
conversation I was going to have. Yet
real or fake, they were all compelling exercises. Note the stylish outfit.
- Watching Illyria1 sweep any battlefield like a scythe. She was an inferno in pumps!
- Hypatia’s, Mr. Po’s, and the Jeweler’s missions. And almost all the others.
- My fishnet stockings. Indulge me, I want to say more! I often wore them, even in beta. One evening years before MxO, on a date in
Hong Kong with my boyfriend (a year before we got married), I was talking about
our plans for the next day and saw his attention slide away from me to our
waitress. I followed his gaze and saw
he was carefully studying her legs in their fishnet stockings. The next day I bought some and never looked
back. How could I not adopt them
ingame? Over ten years ago, cleaning
out a dresser, I came across some; when my fingers stroked them, I felt the
sharp pang of longing and reminiscence, like high school yearbooks or the
madeleine in Remembrance of Things Past.
For me, they were verbs in the language of love. Plus, they made my legs look longer.
- My glorious awakening glasses (with endless code
flows).
- Walking through the falling snow.
- The lights changing in office buildings; sometimes
creepy!
- Reflections in building windows of adjacent
structures. Sometimes very eerie (see my forthcoming essay, “The Restaurant at the End of the Universe”).
- The moon visibly moving through the sky.
- The great background music, especially at Mara
Central. That piece (GrillD) in
particular I use as a ringtone for my family now.
- Writing my backstory, “The Accidental Redpill”.
- The live events teams were committed and professional
and did their best. Some that I remember
most were the lowest-key, such as the Chessman stopping by for a game and Rose
wandering through the residential developments.
These gave a feeling of depth to the game and its characters. Not to mention the larger live events. These tended to get crowd-swarmed, though,
and sometimes part way through I’d be disconnected. Though this was not so much a reflection on
the game as on the puny infrastructure of the times.
- Every one of my neighborhood mish write-ups.
Even the shutdown’s complete,
absolute freakout of meatwadding, under skies teeming with staring eyes and the
terse, savage admonition to “Wake up!”, was like no other day of my life.
TC decided to migrate to
SWTOR, and I rolled up a character when it came out. Yet the SWTOR is not MxO and I drifted away
from everything and let life get in the way.
Today I have not logged in on the guild website in years. Maybe it’s true what they say, that you can
never go home again.
Now I just make do with my
books and my memories….
After-Life. If you have read this far, you should absolutely
check out the MxO emulator, available at www.mxoemu.info. It is
the entire world that was the old game, including areas such as Sati’s
Playground and Zero-One, and even some locales which were never used in the
game. You can even re-visit the tutorial
construct, which I just did a few days ago for the first time in 14 years! The cars and pedestrians and clubs and
contacts are all there. The contacts
cannot dispense missions (read my blog to re-live those!) and most of the
vendors don’t work, but through the character generation process you can give
yourself anything you want. Hyperjump
and a few other abilities are available but combat and PvP are not yet. If you miss MegaCity and want to relive some
glorious old times, definitely pay a visit.
You can also visit previously off-limits areas such as the white rooms,
and go beyond the walls of the cities. I’m
doing a write-up for one of these, titled “The Restaurant at the End of the
Universe”; watch for it soon on my blog!
The tools are available to let you go anywhere you want and be anyone
you want. There’s still a lot to enjoy,
and I encourage folks to visit.
Such a narcissistic
piece of self-reflection. But I thought
that it might be interesting to see how one minor member in one major guild
experienced the game.